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Information About Bans

Guide Information

Understanding different types of bans and how to prevent them.

Understanding Bans

Definite Ban:

    • Piracy.

    • Installing nsp/nsz/xci/xcz files – it doesn’t matter if you dumped these yourself from games you own.

    • Using “self installer” apps like Tinfoil.

    • Installing homebrew “forwarders” so you can load homebrew apps from the home screen.

    • Changing your user icon with homebrew apps.

    • Using homebrew apps/PC tools with your console unique certificate to query or download from Nintendo’s CDN (Content Delivery Network).

Likely Ban:

    • Editing save data then going online.
    • Cheating in online games.

    • Modifying online games.

    • Clearing system logs using homebrew apps.

    • Using multiple NANDs online (emuMMC and sysMMC) without using ban protection.

Not A Ban So Far:

    • Using Atmosphere CFW.

    • Using homebrew apps from the album.

    • Installing custom themes.

    • Using sysmodules.

    • Cheating in offline games with no online component.

    • Modifying offline games with no online component.

    • Using an emuMMC.

    • Overclocking.

    • Injecting payloads.

    • Using operating systems like Android and Linux.

The best way to prevent bans is to use emuMMC for Atmosphere CFW with ban protection activated at all times.
There are 3 main types of bans. Bans are used singularly or collectively, meaning you may incur one or multiple bans at once depending on what you’ve actually done.
    • Connect to Nintendo with piracy or homebrew apps/forwarders/’backups’ installed to your Home Screen.
    • Given for cheating online or using hacked saves for the first time, usually a Game Ban.
    • Given for cheating online or using hacked saves for a second time, usually an Account Ban.

Custom/90DNS

DNS protocols, block known addresses from connecting to your Switch. However since they are DNS protocols they need to be applied to EVERY new connection WiFi you make. They aren’t global, also, they rely on an external server that someone unknown to you manages. So the end user relies on that person making sure they keep all the addresses updated with each update and that their protocol doesn’t go down. There have been ban cases before when it fails.

Custom DNS servers can be slow, and because they’re hosted by 3rd party, you have no control over them.

exosphere

A spin-off of incognito. It works in a similar way, however it relies on a single file (exosphere.ini) being present at all times on the root of your microSD card.

Not recommended for people who are die hard exFAT users (you shouldn’t be using exFAT!!!), because if the file becomes corrupted and that was the only ban protection you had, you will receive an instant ban.

exosphere is included and already set up to protect you if you use the pre-made CFW pack available on our website.

It will remove your serial number and replace it with XAW00000000000 in Atmosphere CFW on sysMMC and emuMMC.

You can set up exosphere by clicking the link below.

dns.mitm

Provides a mechanism for redirecting DNS resolution requests. By default, Atmosphere redirects resolution requests for official telemetry servers, redirecting them to a loopback address.

Works by adding a list of official Nintendo servers to a document(s) in the atmosphere\hosts folder on the root of your microSD card in order to block connections with Nintendo.

dns.mitm is included and already set up to protect you if you use the pre-made CFW pack available on our website.

It will block all known connections to Nintendo in Atmosphere CFW on sysMMC and emuMMC.

You can set up dns.mitm by clicking the link below.

Incognito

Blocks things at the hardware level. No need to configure each time you connect to a new connection or travel. It breaks the ssl connection to Nintendo.